The review of Sabre Wulf only just managed to get into issue 6 because we got it so late in the schedule but it was timed just right so we were one of the first magazines to review it. Also due to popular demand a set of ratings will be published in this review as if the game had just come out today. Most people know how to play it, just find the four parts of the amulet and get out only to find you've got to travel on to the Underwurlde. The game is played in a 16 by 16 grid with various monsters materialising from the ground. These can be killed by using your trusty sabre while other creatures such as the hippos and warthogs are persuaded to change direction away from you by poking them with your sabre. Only the Wulf which patrols the bottom half of the maze and the guardian that blocks your way out (unless you have the four parts of the amulet of course) aren't affected by your sword, they kill on contact!
Sabre Wulf it still one of the best games around. It has very good graphics and is still as playable and addictive as anything else on the market at the moment, I don't think it looks at all dated. When Sabre Wulf came out everyone said how much like Atic Atac it was but just with different graphics, personally I don't really see the resemblance.
Sabre Wulf, at the time it was released, caused a bit of controversy because of the new price and some people said it was just Atic Atac over again. I agree about the price but comparing it to Atic Atac was unfair; if you say Sabre Wulf and Atic Atac are the same except for graphics, you could argue that all platform games are the same and therefore it doesn't matter which one you buy, but as everybody knows they aren't all alike and equally text adventures aren't the same just because they all have text. As to the game I think it's still pretty good and certainly addictive and playable. Still worth buying, though a little pricey.
Well here's the moment you've all been waiting for - the ratings.