Use of Computer: 78%
Getting Started: 87%
Addictive Qualities: 88%
Value for Money: 88%
Your part in Cavelon is that of a gallant knight who has to rescue Guinivere from the evil wizard at the top of a tower. You start on the lower floors and by collecting the bits of the door you can gradually make your way up the tower. All the parts of the door are scattered around a scrolling maze along with other items such as shields. Every now and then the sword Excalibur appears in the maze, collection of this means you can become immune from the knights and their arrows that hinder your way. The final level features the wizard himself who fires bolts of lightning at you, completion of this level activates a tune and then you are transported back to the beginning again.
When Cavelon came out it was a very good game but now looking back I don't think it would warrant more than a couple of goes before becoming boring. The graphics are good but the scrolling is awful, it affects the sound and looks terrible. Playability is reasonable but addictive qualities are practically nonexistent. especially when you consider all you have to do to get to higher levels is type JSWILLY and type the number of the level you want to get to.
Cavelon was a very simple idea made into a tough game. Its graphics were quite good at the time but compared to today's standards they're only fair (nice animation though). The game is a simple maze game with fairly low playing appeal. I didn't think much of CaveIon eight months ago and I still find it just as boring as it ever was.
(Rob) Most of the ratings are okay except perhaps Addictive qualities and Playability which I would lower by about 30% each.
(Ben) I would put all the ratings down by about 5 %.