Domark Ltd
Derek Brewster
1984
Arcade: Shoot-em-up
£8.95
English
ZX Spectrum 48K
None

55
Ross Holman, Rick Robson, Dougie Bern
Chris Bourne

Ross: As I suspected, this game is a near clone of Codename Mat 1. It's time to get your spacesuit out and join the Star Trek league of alien-zappers again.

The scenario is a few ions different from the original, - you'll be protecting the 24 satellites that are circling the Mines of Vesta. (So that's where they get the curries from? Ed) Maintaining your satellites is a bit like painting the Forth Bridge as the nasty little Myons keep trying to destroy at least one satellite out of each group of four, so you must keep repairing them without letting the links between groups break down. Circles of boredom, perhaps?

Your craft is well equipped to feed you with info about your status, etc. As for fighting back, you've got a choice of lasers or energy bolts to attack with. The lasers are faster but deprive you of more energy into the bargain. You must control the temperature of the lasers, speed, shields and all - which leads to not only a complex game but a wonderful tangle of fingers too! And I thought computers had done away with such mundane tasks...

If you've played Codename Mat 1 then there's no real surprises for you. If not, then take a look. 7/10

Dougie: Better than Codename Mat 1 it may be, but it ain't as hot as Starion, Elite and games of that ilk. 6/10

Rick: I never played Codename Mat 1, and I'm not sure whether I should have bothered with the sequel. 3D space wars are a bit dead unless you can do them well. 5/10

7/10
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