CONQUER KENT, CRUSH KABUL
ALTHOUGH there have been many attempts to produce wargames on the Spectrum of comparable quality to the boardgames of the mid-seventies, few have managed to match their ancestors.
Lothlorien has attempted to rectify that with Confrontation, a system which allows players to define their own maps and forces for play.
The system suffers from being a two-player game, relegating the computer to the role of the umpire.
Battles are modern in style, with armoured and foot infantry, aircraft and artillery. The mechanics are of the move-fire type, with mobile units moving first and each player moving in turn.
The graphics are attractive and easy to follow. There are no confusing figures to interpret.
The Confrontation package includes a simple scenario to start you off. Lothlorien has also released a cassette of scenarios based on 'real' events, which cannot be used without the original program.
The scenarios are bold in conception; Egypt vs Israel across the Sinai desert is an exercise in chess-like precision of communication lines.
An Angolan scenario in which Unita defends coastal strongpoints against Cuban-trained forces introduces the possibility of South African reinforcements.
Operation Sea Lion enters the world of alternative history with the German invasion of Kent, while the fourth scenario has a Soviet column attempting to force a passage through the mountain passes of Afghanistan.
All of the scenarios, as well as the main program, are well-constructed and represent challenging problems for keen wargamers. They will welcome the series with en- thusiasm. But those who cannot claim to be avid armchair generals are less likely to find a sometimes frustrating business enthralling enough to justify the investment.