1989
Arcade: Race 'n' Chase
£9.99
£2.99
English
ZX Spectrum 48K/128K
Multiple schemes (see individual downloads)

50,51
Garth Sumpter
Chris Bourne

Arcade conversions are seemingly very popular at the moment and to coin a phrase, they're what yer right hands for which is exactly what the software houses seem to know as no sooner does a machine grab your attention and have you asking for your pocket money in ten pees, then several software companies will wrestle for the license, so that they can wrest a few more pence out of your pockets. This is actually good economics for games players IF the conversion is a good one.

So, what of Continental Circus? Could such a wicked arcade game convert to the Spectrum? The Sales Curve seem to think so who have done the converting on behalf of Virgin Mastertronic and I must say. It does look juicy.

For those of you who haven't played the Taito arcade machine (whaddaya mean you haven't played it!), here's the brief...

Continental Circus is a rubber burnin' race game. No elephants, no clowns and no-one in glitsy suits beating tigers into submission with large whips. No siree. This game is for real heros. You must race against other cars and improve your performance (fnarr), to improve your ranking which to begin with is, well pretty naff. In fact it's crap! You're ranked 100th which is last place. As a reader of Sinclair User this really won't do will it. So by getting around the courses within the allowed time and overtaking enough cars you will qualify to race on each successive track.

You begin the game in Brazil and work your way up the rankings and through six other countries' tracks until you finally reach Japan, where you must finish in third place or better. Ahh sooo.

Sound easy enough for you? Ha, just hold it right there Mr Mansell. Cars go wrong sometimes, just ask Jim if he's got enough oil in his engine and he'll scuttle off out and bang another pint in his lotus. Well, oil levels are no problem with Continental Circus but collisions are. If you decide a car's in your way, don't do an Alison on it. The merest nudge will cause smoke to pour out and, as in the arcade game, you will be advised to make a pit stop to repair the damage. If you decide to continue then watch out! If you run the car for too long the smoke will turn to flames and eventually the car will blow its rivets all over the track.

If that isn't enough, there is also rain which can happen at any time, just like the real thing. Be careful on bends in the wet as it becomes frighteningly easy to completely wipe yourself out and be left without a working motor. Losing a car isn't too bad because that can be replaced but the all too important clock will continue to tick away your chances of qualifying.

Control is by keyboard or joystick with forward accelerating the car and the fire button acting as shift between low and high gear and your current gear is displayed in the top left hand corner along with speed, present score and the highest score, to the left of which is time left which ticks mercilessly down to zero. Your current rank and the rank you need to qualify for the next race are also here to lay testament to what a brilliant (or useless), driver you are.

It looks like we've got a winner here - okay so the 3D effect can't be implemented on the Spectrum but the 3D effect on the arcade tended to give people severe headaches and if Taito saw fit to introduce an on/off option then just think of the Spectrum version as being that much better than the original.

Virgin have a good product here (hurrah!), and it will be no surprise to me when it roars into the charts in a flash of smoke and hopefully, doesn't disappear in a ball of flames.

Label: Virgin
Author: In-house
Price: £8.95
Memory: 48K/128K
Joystick: various
Reviewer: Garth Sumpter

The race game goes one stage further. Ace.

79%
86%
65%
80%
80%

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HINTS AND TIPS

FAST START

For a flying start that'll have you ripping off the start line like shit off a shovel after a vindaloo, push the joystick forward when the first starting light comes on, release it (but don't pull it back) on the second light and push forward as normal when the green light comes on. This gives you an impressive burst of acceleration off the line then just change up into the high, second gear.

CORNERING

For fast corners it may be necessary to slow down, especially in the rain. Do this by changing down momentarily then get back into top as you come out of the bend.

CRASHES

If you get damaged get into one of the pits. The clock will stop while the lads sort out your problems but if you race on and blow up, the clock will continue to tick away whilst your new car is prepared.

ACCELERATING AFTER A CRASH

Keep to the middle of the road and then cars behind you can pass on either side but if you pull in front of them they will collide with your car and you'll get severely narked off.

OVERTAKING

Read the road and decide early on which side you will pass other cars. If you dither, your car will be climbing into the opponents driving seat before you know it! On corners, decide which line the cars ahead are going to take (either left, right or centre of the track). If the road is blocked you can cut the corner if there are no signs or roadside furniture in the way.

Screenshot Text

Here goes Garth into a nasty looking left hander. Will SU's very own boy racer avoid hitting the signs?

"You'll have more trouble with it now Guv." The pit team wave our hero a cheery goodbye and hope that they won't see HIM again!

Whoops! What a stupid place to put a sign! Garth's in trouble as he points his flaming car in the direction of the nearest fire extinguisher.

The boy racer manages to get past the pits this time without having to drop in for yet more repairs.