Cookie, along with Tranz-Am, was the second batch of releases from Ultimate. Of the two, perhaps Tranz-Am was the more popular, possibly because in some respects Cookie resembled Psst, and oddly Psst wasn't quite as popular as Jetpac had been.
This game was never really heavily pushed. Why? I don't know, because I think it's a great game and and probably the most difficult to master out of the entire Ultimate range. The graphics are well up to todays standard and the game is very playable still, although some of its original addictive qualities are let down due to its dramatic increase in difficulty with each stage. Nevertheless, I would recommend this game highly. Good value and plenty of unique touches.
I liked Psst, in fact it was one of my favourite games. Cookie I found much more difficult to master, and playing it again - nothing's changed! I think I would agree that it is probably one of the most, if not the most, difficult of Ultimate's games, and it has been grossly underrated. To judge it by today's games is no problem, it certainly equals anything available. The graphics are detailed, amusing and fast. The game content is very high, and I always admired the idea that objects first have to be 'stunned' so that when hit for a second time they can be directed in the direction you want. This makes 'zapping' into a quite complex art. Yes, I think Cookie would be a fine buy for anyone who hasn't already got it, and is wondering why all the recent releases have been boring. Sometimes, it pays to look over your shoulders!
(Matthew) Cookie is a game that demands a lot of skill, timing and patience, so I'd give it 79% for playability today; it has a high level of addictivity if you've got the time and patience! About 72%. The graphics are great, very original and colourful. I'd give them 83%.
(Lloyd) I would go higher on playability, the game is great fun to play, and I agree with the other ratings. I think if Cookie were to come out now, this month, it would do very well on ratings overall.