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Simon Wadsworth
Adventure: Text
ZX Spectrum 48K

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Ross Holman, Roger Willis, Dave Nicholls
Chris Bourne

Ross: The task set in Artic's Eye of Bain is to locate and hang on to a priceless emerald. You don't, however, start off in the easiest of circumstances. At first you seem to be in a hut, and typing 'Look' will instigate the drawing of a full screen picture of your surroundings. It's not until you start to try and move around that you're told a chain is clamped to your leg - which in turn is attached to a pole. To free yourself you have to type in two absolutely correct words. This problem of syntax and vocabulary is one that I find very annoying with adventures in general and Eye of Bain's no exception. For example, words that are used to describe objects at a location are not recognised if you try to use them yourself.

All the locations I visited had an associated picture and most had some useful objects, or tasks that needed to be performed. The top few lines of the screen are devoted to describing the location... its exits and objects. This is quite useful but my more hardened adventuring friends suggested that it detracted from the atmosphere of the game.

A reasonable adventure, but I got stuck because I hadn't quite got the language right. 2/5 MISS

Dave: It took me about ten minutes to get started and I'm nowhere near finished yet. The game is interesting enough for me to keep on trying. 3/5 HIT

Roger: Tarl the mighty warrior turned out to be a bit of a wimp thanks to my erratic, misspelt or incomplete commandments. Adventurers should have patience with the lame lexicon, though, because I haven't declared the sacred emerald on my tax return yet... 3/5 HIT