Dave: Baron Greenback is at it again - not satisfied with his conquest of TV, he's decided to take over the VDU as well! Luckily, Danger Mouse and his trusty sidekick Penfold have got wind of his plan and have leapt into action,..
Your first objective is to fly Danger Mouse's aerocar from his hideout in Mayfair to the Baron's lair in the jungle. Aah, but the Baron knows they're coming and he's sent a fleet of flying robots to stop them. These robots can be repelled by a blast from DM's jukebox, but a different song is needed for each type of robot; on lower levels the selection is automatic, but later on the player must decide which song to use. Once in the jungle, DM and Penfold proceed on foot, jumping over crocodiles and scaring off pumas, until they reach the Baron's HQ. The final battle involves DM turning off a number of yellow lights on a grid; if he fails, an android Danger Mouse is released on an unsuspecting world and the game is over.
Throughout the game the graphics are superb and there are lots of nice touches that mark this as a very well thought out game.
Danger Mouse In Double Trouble will probably appeal more to the younger player as it's slightly too easy for the hardened arcade freak, but the graphics are good enough for anybody. 4/5 HIT
Ross: The automatic self-play facility that cuts in if you're not doing too well saves all the tedious business of actually pressing keys yourself. I thought it lacked variety. 3/5 MISS
Roger: 'Oh Heck' cries the on-screen Penfold, as DM gets it wrong again. Creative Sparks hasn't got anything wrong... 4/5 HIT