Creative Sparks
Graham Johns
1984
Simulation
£6.95
£2.99
English
ZX Spectrum 48K
None

57
Ross Holman, Roger Willis, Dave Nicholls
Chris Bourne

Roger: This was the one that kept me up at nights - not that 1 broke any 'high scores'. Delta Wing is definitely a game for patient technocrats. It's based on only two screens, but these are complicated and composite. Simulator tendencies are confirmed by the continuous presence of cockpit instrumentation across the bottom. Altitude, air-speed, fuel gauge, radar and artificial horizon add in to a total of 14 informative variables to complement the pilot's hand moving the on-screen joystick according to player instruction.

All it takes is a tweak of the old handlebar moustache and there you are, blasting 'em out of the sky or bombing their bases. The second screen flashes up on request and is made up of a map showing your bases (which can be landed at for fuel and ammunition), their bases (which can be bombed), and the current position of enemy planes (which got me reciting 'Tally Ho' and 'Wizard Prang' epithets...).

A significant attention span and a great deal of prcsevcrance are vital though, because in this game nothing comes easily. Just taking off, involving correct ground speed related to flap position and timed pull-back on the joystick, is a thoroughly skilful operation. Being honest, I could barely get off the runway but I felt like an RAF pilot! 4/5 HIT

Ross: Slightly simpler controls here than with other flight games. It's good and fast, but too similar to existing roducts to sell that well. 3/5 MISS

Dave: This game drops in somewhere between the flight simulators and Zzoom. It's quite playable and easier to fly than most others of its type. If you want to fly, but don't want to be able to tell your flaps from your ailerons then this is the one for you. 3/5 HIT

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