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Players Software
Arcade: Shoot-em-up
ZX Spectrum 48K

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Max Phillips
Chris Bourne

Never mind Chop Lifter, of which this is a rather pale-placed (in other words, in the bin) imitation. This one would embarrass the average shop lifter if it was discovered in their loot.

You have to fly a very under-simulated helicopter into rather under-occupied enemy territory to rescue rather under-sized little blokes that flicker so much they're almost invisible. Must be radiation poisoning.

The amazing thing is not the complete lack of originality but what an incredibly bad job has been made of this aged, overworked and not-too-difficult-to-program scenario. I couldn't even get the helibopper to face in the direction it was flying unless I fired a missile at the same time as turning.

This isn't a good way to conserve ammunition but you won't find that a problem. After a short while, you'll be chasing after the enemy tanks, begging them to shoot you and put you out of your misery.

And of all the gall, not only were two programmers necessary to create this penny dreadful but there's a producer mentioned as well. Never mind the enemy missile installations... Shoot the producer!