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Activision Inc
Arcade: Shoot-em-up
ZX Spectrum 48K/128K
Multiple schemes

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Matt Bielby
Chris Bourne

A prime example of the sort of arcade conversion everyone said 'can't be done on the Speccy' and guess what? Yes, everyone was right! Still, that doesn't mean Activision didn't make a very brave try. Indeed, the speed with which they've got the various pretty large sprites (massive in the case of the F14 Tomcat you control) whanging around all over the screen is pretty impressive, to say the least. The only problem is - there isn't really much of a game hiding underneath the flash (and I know plenty of people will disagree with me, but I found pretty much the same thing to be the case with Space Harrier, Galaxy Force and all those other into the screen jobbies), a fault of Sega (the coin-op people) rather than the people who worked on the Speccy version.

The scenario, as you all probably know, is your slightly oudated 'shoot down all those nasty Russian planes' jobbie. There are some neat touches (the inflight refueling sequences spring to mind) but with automatically firing guns, automatically locking missiles and so on it's really just a case of dodging enemy fire (try a constantly circling movement around the screen) and launching the odd missile. Sorry, but for me this 'unconvertible' game turned out to be exactly that.


Screenshot Text

Chocks awaaaaaay!