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CRL Group PLC
1986
Arcade: Adventure
£7.95
English
ZX Spectrum 48K
None

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79
Gwyn Hughes
Chris Bourne

A questionable program featuring Doctors What, Where, When and Why... but don't ask where Who is in case the BBC decides to sue. Obviously all these interrogative medicoes are no relation to the televisual time-traveller, even if they do have time machines shaped like police boxes. You get the idea?

Its plot could finish the TV series faster than a decision to let Bonnie Langford sing and dance her way out of danger every week. It all concerns hang-overs and a trip to the Jelly Baby of Infinite Wisdom - which gives you an idea of the sort of party the Doctors were attending to get in this confused state!

But despite all this Hitchhikers Guide to Time Travel-style parody, at heart these four travellers remind me more of another hero whose name begins with a W... Wally Week! The game is just another example of the 'pick up objects and find where to use them' school. The puzzles are refined by the use of four characters, each trapped in a different era. but able to bring each other vital objects thanks to their trusty time machines.

But in the end a program should reach into the future, and I couldn't help feeling that the time destination for this one was set for a good two years ago. I was left with only one question in my brain - why release this at full price in this day and age?

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