The world of the Sinclair ZX Spectrum 48/128K beat-'em-up can be a bit predictable at times. The reasons for this are that, firstly, there's a plot which seems to always concern someone seeking revenge against somebody else. Then there's the gameplay, which naturally consists of beating everyone up with a variety of kicks, punches and the odd special move. As for the graphics, there's the playing area which generally scrolls in a sort of 3D manner so that the usually monochrome, but well animated sprites can walk in in and out of the screen. Sometimes even two players can join in as well.
What we have here is Double Dragon 2 and all the above points apply, along with a few more as well. There's extra weapons like boxes, rocks, knives and anything else left lying bout can be picked up and used to your advantage. You can also climb ladders, go through doors, fall down holes and so on.
Should you, or should you not, buy this game? Well, there's little or nothing to set Double Dragon aside from many other beat-'em-ups. It's good, but it's not as good as Target Renegade. Still, it hasn't aged, it plays well and should still be high on the list of things to spend that annoying WH Smith's voucher on that you got from Auntie Molly at Christmas.
Pout? Better do what it says or you might end up with no head.