MOST ADVENTURE players will begin their travels by exploring and then constructing a consistent location map. If the locations are variable, appearing first in one spot then another, it may well cause considerable irritation at any point in the game.
Paradox from Runesoft seems to make a virtue of that problem. The insert claims that the magical world created in the program is full of nightmare and hallucination. Realities, and locations, change constantly.
How this has been achieved on the Quill interpreter is difficult to see but it certainly militates against the urge to explore. The reviewer after perishing miserably, quickly, on more than 50 occasions, soon lost his patience with the world of Paradox.
The program is a pure text adventure divided, we are told, into four main sections. They are the Tunnel, where death may well be the happiest way out, since quitting is not allowed; the Gamesboard, the Crystal Palace and the Rooms of the Magician. The Lords of Chaos have chosen you to guide their disorientated hero. Chaos certainly rules the program and you will need persistency and clairvoyance to get anywhere.