Roger: Prefaced with barking hokum about militant rebels and their house-trained dragons depriving young Prince William of his treasure, this program is enough to put even you off royalty for life.
Our regal hero begins his attempt at regaining his birthright on the first screen depicting the castle gates and drawbridge. All the young lad has to do is nip across quick, dodging the odd gob of lethal dragon fire, to gain entry to the treasure.
So far, so good, and on to the second screen, which has even cruder graphics. The noble prince can be shuffled round safely out of dragon-range and the relevant goodies scooped up into His Highness's Post Office account or wherever yer Royals keep their negotiables. Prince and player should then be trembling at the dire warning about how hard life gets after the second level...
Although there's a voluntary choice of four difficulty levels, the game automatically gets more serious with success - but the grandiose let-down is that there isn't anything past the second level. That's your lot, mate! It's back to the first screen... it just gets harder.
What we're actually looking at is a stunning lack of program content and detail. Boredom grows faster than skill rating and, quite frankly. Dragonfire has got about as much future as the feudal system. 1/5 MISS
Ross: How they ever managed to write this code in such a way that you need 48K to run it, I'll never know. This is one that wouldn't have been well received two years ago! 0/5 MISS
Dave: A real contender for the Turkey of the Year Award is this one. the graphics are awful (the jumps are particularly hilarious) and the game has no real challenge to it. 0/5 MISS