Issue 35 (December 1986) Page 146
RICKY: Druid was the first successful go at a Gauntlet game, earning itself a CRASH Smash in the Christmas Special last year. The game centres on a druid with the pretty horrendous task of killing off the Princess Of Darkness and her evil minions.
The programmers, Andy Bailey and Dean Carter, included three different forms of weapons that the druid can access: water, fire and electricity. Scattered around the playing area are chests containing magic spells which boost the druid's powers.
There are eight levels of frantic action, and a neat little twist in two-player mode: one player takes control of the Golem, an apelike beast who simply kills off the druid's foes.
The graphical representation of the many characters is good, mainly in black; however, the colourful backdrops add spice to the scenery. The informative status panel gives Druid an advantage over the other Gauntlet games.
Of all the Gaunt let clones, this one certainly stands out as both a good adaptation of a theme and an enjoyable game in its own right.
ROBIN: This was one of the first Gauntlet-type games available, and it was highly rated in CRASH. The main difference between Druid and Gauntlet is the spell-casting (later reproduced in Ranarama), a novel feature. Graphically it's excellent, but the sound is a little disappointing. Highly playable and addictive, it's certainly one of the better clones around.
The first of the flood: Firebird's Druid