Use of Computer: 85%
Getting Started: 89%
Addictive Qualities: 95%
Value for Money: 90%
Stringfellow Hawke, helicopter ace and 'nam veteran must pilot the Airwolf through an underground labyrinth, deep bellow the scorched sands of the Arizona desert. Five scientists have been captured, and Airwolf must go in and rescue them.
The passages and tunnels are well protected, with defence fields, guns and electric barriers. The helicopter sinks under gravity, so the player must constantly dab the 'up' button to remain airborne.
"Airwolf doesn't need Jan Michael to sell it - the game can do it all by itself. This is one of the meanest arcade shoot 'em ups since they brought Scramble out on the big machines. The pace is violent, furiously fast and will totally destroy your index finger in the process. The game is hard and allows you no respite - you no sooner get through a defence ring and onto another screen with a sigh of relief and NO - it's off again. Thrilling stuff!"
"AirWolf was one of the first licensed games on the market, and certainly the best of its day on the Spectrum. It was very good on all counts: nice graphics, cute sound and immensely compelling and infuriating gameplay. I was very surprised at how hard it actually was - some people in the office took more than an hour of continuous play to get past the first two obstacles. Unfortunately after you had mastered all the screens (which didn't take too long as there were only twelve of them) and got all the scientists, there wasn't really any point in playing it again. Today I still think it is a good game, but not quite state of the art. All the ratings should go down into the seventies."
Airwolf penetrates a land installation, and continues to search for the captured scientists