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Arcade: Adventure
ZX Spectrum 48K

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Marcus Berkmann
Chris Bourne

Gnarled, wrinkly Spec-chums may well remember the sort of game we usually had to put up with in 1984 - dull, screen-by-screen arcade adventures which boiled down to solving the silliest and dreariest of problems in a bright, blocky background. You know, games like Kokotoni Wilf, which I distinctly recall spending good money on and wondering what all the fuss was all about. Well, this game brings all that back.

As one of the Scuba Kidz (doncha just love that 'z'), you swim from left to right shooting bubbles at fish (I think I'd feel happier with a harpoon myself) and picking up various keys and bits and bobs which let you proceed further. All very nice but terribly old hat, and far too dull for today's more sophisticated audience.