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Domark Ltd
1984
Adventure: Graphic
£14.95
Multiple languages (see individual downloads)
ZX Spectrum 48K
None

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66
Peter Shaw, David Nicholls
Chris Bourne

This month, I bring you details of Domark's first game - Eureka. Yes, this is the one that has the £25,000 prize tagged on to its rear-end (check out the ads this month). The game wasn't supposed to be available until the 31st October - magazine editors being no exception. On the other hand, we here at YS always get those exclusive stories!

The game splits into five separate parts, each made up of an arcade game and an adventure. The former gets a pretty low rating in my book and probably wouldn't interest you adventure fanatics anyway. So no more about it, save the excruciating fact that you have to complete the arcade game before you can play each adventure. Yah boo sucks!

The aim of the fivesome is to present a potted history of our meagre planet - starting in Prehistoric times, working on through the Roman Empire, Medieval Britain, Germany during the second World War, and on into the future. Most of the locations you visit contain graphics and, although they use a slightly lower resolution than the ZX Spectrum allows for, they're very cleverly used. At only £14.95 this set's well worth an investment. Here are a few clues to help with the 'War' level.

The action begins in a cornfield (no, not that sort of action!) and from here you'll need to go south-east to find the RAF officer's uniform. When you get caught by the Germans in the village (which is inevitable) you get hauled off to Colditz and stuck in the cooler. Once out, finding your way around the camp isn't too difficult and there are only a few locations where the guards get nasty and throw you back in again.

To make a German officer's uniform you'll need the sewing kit, and that you'll find under the stage. To get an ID card you'll have to go through the secret passage in the chapel - there you'll find the blank card, plus rubber stamp and camera. To make the ID look genuine, you'll need to take a picture of yourself, develop the film, stamp the card - and then bring the pieces together with the MAKE command.

The rope, made from the traditional blankets, can be used to scale the drop below the window at the end of the dormitory, underneath which you'll find a pickaxe and crowbar.

Once out of Colditz, you'll find yourself in the village, but so far further progress has been very slow. However, I'm sure there'll be plenty of hints on all five games in the future... watch this space!

Not Rated