Unless otherwise stated this review is not affiliated with any other website nor has the review been authorised by the copyright company or indiviudal author. As of 17th July 2017 this encompasses every review within ZXSR. If you would like this or any other review removed from this website, please contact the website administrator here.

1987
Arcade: Shoot-em-up
£7.95
English
ZX Spectrum 48K/128K
Multiple schemes (see individual downloads)

Other Links


44,45
Jim Douglas
Chris Bourne

If Exolon were a car, it would be a Plymouth Roadrunner. If it were a place it would be Nebraska, if it were a gun, it would be a .44 magnum. Or in other words Exoion is, without doubt, the best game to appear on the Spectrum for ages.

Having misfired fairly wildly with Gunrunner - at least that's what I thought, nobody else seemed to agree with me - Hewson has tried essentially the same formula of a lone figure, working his way from the left to the right of an alien world, annihilating everything in sight.

But this time, though, everything falls into place with outstanding precision. Every element is tuned to the perfect degree of speed, difficulty, frustration and excitement.

Though largely unimportant, the idea of the game is that you play Vitorc, a heroic warrior who must penetrate deep into the enemy defence system and blow it all to bits.

This is - as if you couldn't have guessed - a lot tougher than it sounds. Every screen has a collection of aliens which make life remarkably hard.

These usually take the shape of balloon-type things which float across the screen in fluctuating and very unpredictable sine-wave patterns. They can be wiped out pretty easily by leaping into the air and firing continually, spraying the screen with laser bolts: but since you've only got 99 shots in each magazine - and if you run out, you'll have to wait 'til you reach the next ammo dump before you can defend yourself again - that's not as good an idea as it first seems.

Larger constructions like missile pads, radar towers, missile guidance systems - each beautifully detailed and graphically big - and suchlike can't be destroyed with laserfire. Instead, you have to employ the innocent looking back-pack that Vitorc carries around. By holding down the Fire button for a couple of seconds, you'll loose off one of your rockets. It will shoot off, leaving a wonderful colourful jet trail behind it, and when it finds a target, you'll be treated to an explosion of truly stunning proportions. Pieces of exploded objects fill the screen as the tower/missile base etc is destroyed.

Exolon follows the path set by Zynaps in using colour throughout. Attribute clash, while present, is hardly noticeable, and it's so great to see things in more than two colours for a change.

There are 125 levels in all, and its going to take someone with a damned sight more skill than anyone at SU to complete it!

To help you along, though, a strong exo-skeleton can be found somewhere on one of the screens. By climbing into it, you'll be protected from most attacks and you'll also be endowed with amazing double-firepower. When you've got the suit, you become almost invincible. Crashing into aliens will still kill you, though.

At the end of every twenty levels or so. you will move to a bonus section, where points are awarded for taking the most dangerous route through the game. Also, you get to score a couple of thousand points on a quick-reaction mini-game.

You start off with ten lives, and you'll need them all if you are going to make it through.

Making it to Screen 25 was considered a serious achievement at SU and Exolon produced more squabbles over who's turn it was next than any other game so far this year!

Exolon is superb - no question. Its graphics, gameplay and sheer excitement make it a genuine joy.

Destined to go down in the annals of computer games along with Manic Miner, Lunar Jetman and Knight Lore. Superb.

Label: Hewson
Author: Rafaelle Cecco
Price: £7.95
Memory: 48K/128K
Joystick: various
Reviewer: Jim Douglas

Superb. The best game for ages. All death and destruction on a ludicrously grand scale. Buy this game now.

10/10

Screenshot Text

HINTS AND TIPS

Gun Emplacements: Time your approach carefully. After the emplacement has fired once, run forward a short way and duck. Continue this pattern until you are near enough to use a rocket.

Missile Bases: Try and get on to high ground Then, when the missile gets near, drop down. It won't be able to home in on you quickly enough, so you have time to launch a rocket before the missile comes on to the screen again.

Double-barrelled Rocket Launchers: Run at them firing.

Duck down every other step in order to shoot the low-level rockets.

Plungers: Timing is essential. Run right up next to one and wait for it to pop up.

Then, immediately it goes down, run like crazy.

Aliens: They all follow strict patterns, and can therefore be avoided to a large degree.

SNAP VIEWS

Gareth: Woooooo! Don't touch that dial.

(The Mad Celt)

Graham: Best arcade game this year.

Tamara: I liked killing the baby alien beast.

(The Petulant)

Lou: It's brill. I'm shooting, I'm shooting.

(from the other department)

Dave: No attribute probs and the craziest explosions this side of Nebraska.

(It was great but can you write it again.)

TOUGHER OBSTACLES

Laser beam running from the top of the screen to the bottom: you can knock this out by firing continually at it, but be careful to avoid any on-coming aliens.

The rocket launcher which is often placed at an awkward height - maybe at the top of a verge or something - it fires countless rounds at you: because you can't blow it up, the only way to defeat it is to run directly at it, shooting down the rockets as they come, 'til you get to the other side of its barrel. Completing maneouvre incurs major bonus points.