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Abacus Programs
Andrew Blackburn
1984
Arcade: Platform
English
ZX Spectrum 16K
Undetermined

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105,106
Chris Passey, Matthew Uffindell
Chris Bourne

This is the only game here that is weitten in BASIC. The key layout is poor (cursors). Digging is achieved by using the down key and the up key is used for jumping holes and monsters (as well as climbing ladders). You die if you fall into one of your own holes. Colour and graphics are limited due to the BASIC language used. Hence movement is jerky and the characters are small. Five 'mazes' and three speeds are provided, but the game is very unplayable and not addictive at all. I liked the jumping idea, which is innovative, and overall I think Abacus may have been able to produce a better game in machine code.
CP

The first thing you notice about this game is the offer of five different mazes and three speeds. Although there is a choice of speeds, the game runs slowly even on the fastest one. Screen layout is almost primitive by todays standards, with uninteresting platforms and no frills. Ladders, monsters and your man are not very detailed, and move by block. Once a hole is dug, you can't fill it in (like Monsters in Hell), but you can jump over it (unlike Monster In Hell). The screen is quite a bore because nothing much happens. Not a very good game at all and cursor key layout makes things worse.
MU

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