The year being 1990 of course, the year when more football games were released than I had hot dinners (I made it 20). The year, also, that you strove to become footballer of the, um, year by scoring enough goals, earning enough money, becoming an off-screen personality, hopefully being picked for the World Cup and on the whole being more of a good egg than anyone else. And now you can do it all again (at a third of the price).
I gave a little whine of joy when I found out that, instead of the boring old Footie Manager-style long listings and text that I assumed would be the order of the day, all gameplay was via a rather stylish icon-driven system. And it was pretty original gameplay too. Spooky for a footy game or what? There's a saying that goes "Money can't buy everything", which a bit of a crap saying actually because I've yet to find a shop which sells something that you can't buy, and in Footie Of The Year 2 there's certainly nothing you can't buy if you've got enough of the green stuff. You see, the whole of this game revolves around dosh. Goals are awarded by buying a chance to score and then successfully completing a little arcade sequence. Transfers can be arranged by waving a little bit of cash around, and a few readies can be earned by gambling any time you desire in a rather nice multiple-guess trivia subgame. In fact, there's far more to this game than I've got room/can be bothered to tell you about (check out issue 50, page 16 if you want a full review). However, I will mention that this is an extremely playable and well thought-out game, with a lot of depth and the added bonus of actually looking quite nice. Then I'll award it 88' and take a long, well deserved rest after all my hard work this month. Bye.
Linda says these look like turtles swimming in a lake. (And we tend to agree with her.)