Use of Computer: 94%
Getting Started: 92%
Addictive Qualities: 85%
Value for Money: 90%
The best way to describe Full Throttle would be a 'Pole Position on motor bikes'. For those of you who have never heard of Pole Position (?) the basic idea of the game is to race around the track avoiding the other vehicles and be first across the finishing line. There are 10 tracks to choose from and each have to be tackled in a different way. The best track to start off on is Silverstone. After you have selected a track you must select the number of laps you wish to race. You can now decide whether to have a practice run to get familiar with the track (there are no other bikes to race against if you select this option) or start the race. You start the race at the back of 39 other bikes which roar off into the distance if you are not quick off the mark.
Full Throttle is still the best racing game around - even the game from which it originally stems wasn't a match for it. The 3D graphics are breathtaking and the scrolling of the track is brilliant. There isn't much sound used but a game as good as this doesn't need it. Words just simply fail to describe Full Throttle it's great!
Full Throttle by Micromega was, to say the least, a pleasant surprise to us at CRASH. It still looks very good today and is undoubtedly the best racing game for the Spectrum. The much praised graphics are still excellent compared to today's software even though they are a little jerky at slow speeds. After a while I'm sure Full Throttle loses its playability but I'm still hooked.
(Rob) If I was forced to change any of the ratings I would put Addictive qualities UP by about 5% otherwise they all still apply today.
(Ben) I wouldn't really quarrel with any of the ratings, perhaps even a few % onto the graphics mark.