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1986
Arcade: Action
£7.95
English
ZX Spectrum 48K
SpeedLock 2

52
Pete Shaw
Chris Bourne

Just when you thought it was safe to go back into the arcades, Ocean has gone and signed up another arcade deal with Nitchibutsu, and no, I don't know how to pronounce that either.

Okey-cokey, so what does one have to do in this 'ere program? Well, in a nutshell, as the last surviving member of the Cosmo Police you have to neutralise all the defences of the Cynep and eventually knock the Cynep's evil rule on the 'ed. To do this you have a number of weapons at your disposal, the only trouble is that you've got to find them first. And even then, keeping them ain't particularly easy, 'cos as your power is drained through combat your weapons are whisked away leaving you completely 'arm-less. Now you're only left with your bare hands to fight with.

Once you've got through one level of nasties then you have to fight a Giant Demon. This Demon is multi headed and each bit that fires at you must be killed seperately. Not an easy task at the best of times.

The play area looks something like Domark's A View To A Kill and with most of the fighting going on with fists, the complex structure which Imagine has tried to generate deteriorates into nothing more than a Karate punch-up.

The graphics aren't particularly wonderful for Imagine, nor is the sound and I can't say I was thrilled to bits to play the game.

Personally I reckon that if you want to start fighting multi-headed beings then your time would be better employed writing threatening letters to the Ed.

6/10
5/10
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6/10
6/10