Magnum Computing
Brian Fitton
1986
Arcade: Shoot-em-up
English
ZX Spectrum 48K
Undetermined

13 (Supplement)
Chris Bourne

THE OBJECT of Shark Attack is to cross the sea, avoiding the sharks, protecting the octopi and leaving as much net as possible trailing in the sea. As with so many Romik Software games, the story-line seems to fit the game uncomfortably but who buys a speed-and-reactions game for its storyline?

Leaving sufficient net produces a bonus, depending on how many octopi have been saved, and a fresh screen containing an additional octopus. A shark which eats an octopus becomes a super shark which can eat nets for a short time, so octopi should be protected by rows of net as soon as possible.

The graphics are not all that could be expected of a professional game these days but, even so, the gradual increase in speed and difficulty make it suitable for all arcade game lovers.

Shark Attack is produced for the Spectrum by Romik Software Ltd, 277 Argyll Avenue, Slough, Berkshire.

Memory: 16K
Price: £5.99

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