Unless otherwise stated this review is not affiliated with any other website nor has the review been authorised by the copyright company or indiviudal author. As of 17th July 2017 this encompasses every review within ZXSR. If you would like this or any other review removed from this website, please contact the website administrator here.

Vortex Software
1986
Arcade: Shoot-em-up
£7.95
£2.99
English
ZX Spectrum 48K
Multiple schemes (see individual downloads)

Other Links


35
Rachael Smith
Chris Bourne

We're off to burn rubber down that Alien Highway again so put on some C&W (Cannery and Wasteland) music as your tin trucker risks white line lever in an attempt to save the earth from that awful Alien aggressor.

At long last heres a sequel to the smash hit Highway Encounter and it too looks assured of a collision course with the top of the charts despite the fact that in many respects it's highly reminiscent of its predecessor.

Unlike last time though, your valiant Vorton, a sort of truncated Dalek, has no train of extra lives to guide through the pitfalls of the path. Instead thews a single Terratron to push before you, negotiating nasties and avoidinh obstacles as they obstruct your progress.

The eventual destination of this daring mission is the interior of the Alien Industrial Complex where - the blurb tells us - 'the Terratron will reveal its awesome power' which bodes well for the final screen. But before the secret can be revealed you face a journey down the highway to Hull (well, that's an industrial centre, isnt it?) so follow the yellow brick road.


Actually I've not noticed any primrose in the path yet but the monochrome graphics, seen from above, Ultimate style, are as effective as ever. You'll also meet some old fiends, as you glide along, in the shape of the 'orrible eyeball monsters. Something about the way they sneak and weave around, keeping out of your line of fire, makes them appear very much alive. Unlike these creepy, cowardly optician's nightmares, the angular kamikaze aliens rush in where eyeballs fear to tread and head straignt for you. Luckily you're well armed with a front firing laser and you'll need it.

Your journey isn't a short one but instead of finding Esso stations en route you'll encounter Terratron regeneration points. Drive the little doobrie through these - there are seven in all - keep it energized and win yourself a nice little power bonus into th bargain.

P'raps I'm just not the sort of pupil BSM would want but I must confess to finding the Vorton a veritable fiend to control. No stopping on a sixpence with this automaton since either momentum or slack keyboard responses mean that it's got a ticket to ride. On the whole there's more of the shoot 'em up about Encounter II than there was about its predecessor.

That said I still found it extremely addictive, despite the apparent lack of variety in the sections that make up the road. After all, when you've tackled one arrangement of obstacles you don't really want to go through the whole caboodle again, do you? Well, maybe you will with a game as good as this. For some reason I kept on returning to it and reloading to have just one more go. I still don't know what lies in wait for the finale but until I find out I'll just keep right on to the end of the road. Vroooom!

9/10
8/10
8/10
9/10
9/10

Banner Text

Obviously there's been some drainage work going on round here. A series of short shoves an move the tube into a nearby screen where you can use it to block some oscillating obstruction's path.

Who you lookin' at, one eye? An undeniable pain in the cyclops, these greeblies show limited intelligence in dodging you as you spin and shoot.

You score a bull - or at least an alien - in this all action shot as a perfidious parasite vanishes in a poof! Problem is, you can only fire the way you're looking so act fast - don't let his friends slip past.

Not too much in the way of information to digest but you'd better gobble this bad news up because it shows you're running out of fuel - as any fuel could tell from the subtle hint next to it!

The upside down funnel is the all important Terratron. Silly to let it get so close to the side wall as it's electrified and contact gets your robot fried.

At last a chance to repower. You'll need to collect all of these as you groove on down that road and don't be too grateful if you get them all early on because that will mean a shortage later.

Looks like another ad for North Sea Ga but it's just another deadly obstruction sent to try you. Steering the Terratron around these things can be tricky as you have to turn an eighth of a circle to one side then immediately straighten out again.

It'd behind you! Your truncated Dalek seems to be looking in the wrong direction. Get ready to stand on the brakes than a quick swivel if you want to avoid the inevitable collision course.