Harry Goes Home is a poor man's version of Ian Andrew's game Mined-Out. Mined- Out, however, was a very clever game. Harry Goes Home is less so. The object is to get Harry to his front door safely. He must cross a blank screen sowed with hidden mines, collecting his door key on the way. If he does get home, the next screen has more mines.
'Mined-Out used a mine proximity indicator system which turned that game into one of clear and logical thinking, and then added many other complexities. In this one you also have an indicator at the top of the screen which tells whether there is a mine (or more) beside you. In this sense Harry is a copy of Mined-Out. But not in the graphics, which are small, undetailed, jerky and very slow because of the BASIC.'
'This game is the sort of thing one would have expected in the very earliest days of the Spectrum -or even the ZX81 come to that. It might do for the younger player, but no one else will be very interested. Quite honestly I'm surprised this game requires 48K. The game is a good idea, but that's not the programmers, and the implementation is far, far below the standard we expect today.'
'A good spatial and early logic game for 4 for 8 year olds. For anyone else - rubbish. The colours are pretty dreadful too.'
: Protek, AGFKeyboard play
: slowUse of colour
: very poorGraphics
: very poorSound
: Very poorSkill levels
: more mines on subsequent screenGeneral Rating:
Out of his mind, Harry's a Mined-Out.