Mikro-Gen Ltd
David Perry
1985
Arcade: Adventure
Multiple languages (see individual downloads)
ZX Spectrum 48K
Unspecified custom loader

47
Dave Nicholls, Ross Holman, Roger Willis
Chris Bourne

Ross: Herbert last showed his face as the little nipper crawling around biting ankles in Everyone's A Wally. But now he's been elevated to appear in his own adventure.

And hasn't he grown! Herbert's now an inquisitive toddler and he's wandered off unattended into a large department store. Of course, being 'wallies', his folks Wilma and Wally have deposited themselves in the 'Lost and Found' office and are awaiting Herbert's return. Herbert, on the other hand, has quite a journey on his hands - as he searches all over the various departments in the store for his parents.

When you first start the game, the colourful background and smooth sprite movement will impress you the most. Herbert is made up of quite a small graphic, but he's only a youngster and he does move well! The little chap has three lives and he can carry up to two objects at a time; picking up objects is done in the time-honoured tradition of walking over them.

Herbert can move more or less anywhere he likes in the store, but if you want to get on you'll have to give some thought to matching up the various 'finds' along the way. Some of the screens require jumping and timing skills whereas other screens are much simpler for instance, one screen reminds me of Breakout.

Of course, overall, the humour we've come to expect from MikroGen wins out. I'd have no problems recommending this game... 5/5 HIT

Dave: The usual high-quality graphics and a standard MikroGen storyline. Great if you like all the others. 2/5 HIT

Roger: I knew they'd do it eventually - at last we've got an arcade game set in a shopping arcade! Wally fans will love it. My only complaint is that it wasn't all set in Mothercare. 4/5 HIT

2/5
5/5
4/5

Screenshot Text

This is the Toy department - and that's exactly where you'd expect our be-nappied hero, Herbert, to be hanging out.

To open the door, Herbert must leap up at the handles - but first, he's going to have to get past those spinning tops. Each time Herbert hits one of the tops, the teardrop fills up... and when it does, he'll have lost one of his three lives.

Jumping on top of the Jack-in-the-Box will blast young Herbert up to the dizzy heights of the top levels. It won't help you much, but he will be nearer the honey-pot which he'll need if he's going to deal with the Teddy Bear.

Herbert's status is shown as the large teardrop - as this fills up so Herbert gets more and more unhappy.... and less cooperative! The smaller tear-drops indicate how many lives our heroic youngster has left.

Indicated here are the objects young Herbert has in tow, complete with a brief description of what they are. To pick up a new object, simply walk over it and leave one of your possessions behind {you're only allowed to carry two objects at a time).

Here we are in the Sports department, and Herbert's in dire need of some sticky sustenance - sweets to you - to build up his strength. To get past this room, all Herbert has to do is get past the bouncing tennis balls without getting hit too much...

The pop-gun in the middle of the screen is empty - young Herbert has to get the cork and then he'll stand a chance of shooting the duck out of the swimming pool. I wonder if the RSPCA knows all this is going on?