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Adventure: Graphic
ZX Spectrum 48K
Multiple schemes

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Marcus Berkmann
Chris Bourne

Now this is an elderly one. Hijack's a little like Impossible Mission with the game taken out - no leaping from level to level, just offices in which you have to find out info. The excuse for it is a hijack, with you as the head honcho of the CIA's Hijack Division, dedicated to stamping out terrorism by peaceful means. That's just about unique in computer games, which usually prefer to stamp out things with lasers and smart bombs, but never mind. There are a number of people in your department, all doing various jobs - you delegate certain activities to them while at the same time making sure that they're not stabbing you in the back. Just like any office really. The game's a little short on action, but it's certainly a knotty teaser, and in the end you have to react just as quickly as in a shoot-'em-up. It barely sold a copy first time round, but if you like Hacker, for example, you'll like Hijack. Much better than Mark Eyles' later game Aliens.


Screenshot Text

Lumme, look at the size of those phones. It's like Land Of The Giants in here!