Silversoft Ltd
1984
Arcade: Action
£5.95
English
ZX Spectrum 48K
None

61
Ross Holman, Roger Willis, Dave Nicholls
Chris Bourne

Ross: Silversoft's more recent output has tended to be colourful, well writen and fun to play - and Hyperaction is no exception. At first glance it seems a sort of cross between Pacman and Pengo, but it's actually different again. To begin with, each screen cleared means another almost totally different game, strategy-wise.

In screen one you're a spider in a maze consisting of blocks of greenery separated by patches of mushrooms. Also tucked up inside the maze are four 'ZX' symbols and the object is to collect all of them and return pronto to the centre of the maze. The only problem is that Pacmen also live in said maze and if they touch you - whoops, there goes another life. You can push around the blocks of greenery to alter the maze and block in the Pacmen - but watch out!

The next game has you trying to destroy all the blue maze pathways by walking over them. The following screens are variations that get increasingly more difficult. I couldn't get past screen five, where marauding 6502 chips soon polished me off.

Good graphics and a fun game. Careful thought is needed if you're going to be good at it. 4/5 HIT

Dave: A nice Pengo variation with good graphics. Possible a bit too fast but very addictive. 3/5 HIT

Roger: I'd like to say it only had one screen, but that'd just be an excuse for my bad play! Pure arcadia in the best sense of the word. 3/5 HIT

4/5
3/5
3/5