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1991
Puzzle
£2.99
English
ZX Spectrum 48K/128K
None

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61
Mark Caswell, Richard Eddy
Chris Bourne

HECTI IS A SMART INSECT INDEED, HE'S SO SMART HE'S GONE AND GOT HIMSELF COMPUTERISED SO HE CAN CRACK COMPUTER CRIME AND STUFF. HE IS, IF YOU WILL, AN INSECTOR, AND THIS IS HIS FIRST CASE. MARK CASWELL DECIDED TO HELP HIM OUT BY TELLING OTHER SMALL CREATURES TO BUG OFF!

An evil villain calling himself Victor Virus has invaded a highly sensitive area called the Interchange. Now Hecti must enter the 50 levels of the Interchange and re-align all the junction blocks. Not so easy when Victor's henchmen are after you and there's a tight time limit in which to complete each level.

The first few are fairly easy. The action is viewed from above, looking straight down onto the maze. Most of the maze is intact but you'll notice from the screenshots how some of the blocks are out of place. It's these you have stand on and twist back into line.

But be warned: the henchmen are fast on their toes and, as it can be difficult to see which blocks are out of place, you may walk off the edge into oblivion.

UGLY BUG'S BALL
You start the game armed with a ball that can be thrown at attackers (rather like the old arcade classic Mr Do), but its range is limited, as is your supply of them.

Hecti's HQ are kind enough to teleport various useful items to you: Imploders destroy all attackers on the screen; Shields do the obvious, as do Speed-Ups, and Stasis freezes the swine in their tracks.

So basically, there you have it - complete each of the increasingly difficult mazes without being squished by the bugs, running out of time or walking off a block that's twisted the wrong way.

To begin with, I found the gameplay very frustrating, mainly because of the 'oh dear, I can't see the edge… aaaaargh' syndrome. But, after much squinting and practice, you can help Hecti dodge his way around the nasty bugs and punch their lights out.

The graphics are very detailed but sound is limited to an okay title tune and a few in-game spot effects. Overall, Infer Change is a fast paced and playable game that on later levels is really hair-tearing.

MARK … 86%

CRITICISM

'Imagine Pac-man, Mr Do and, erm... some tricky puzzle game a bit like Pipe Mania. Okay? Squish all those ideas together and you got some idea of how neat Inter Change is. We like puzzle games and we like them even more at a cheerful price so Inter Change is pretty much ideal fodder. The gameplay's fast, furious and wildly addictive and the building difficulty level is just right, so you can get the hang of the controls and develop a few tactics before the really hard bits set in. Oh yeah, and a rousing 'hurrah!' to the programmers for putting in a password system so you can skip the levels you've mastered. The only problem Inter Change suffers from is the over-detailed graphics on the floor tiles - it can get confusing and a strain on the eyes at time. Never mind, you'll get hours of brain-blending fun with this one, and no mistake' RICHARD … 82%

Neat arcade puzzler with heaps and heaps of lastability.

79%
81%
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84%

Screenshot Text

This is the first part of the Inter Change and there are many a tile to be switched.

This one's dead crafty 'cos the way the tiles are switched blocks off some of the passageways which, as you can imagine, makes gameplay pretty hellish.

Everyone hated this screen, it's a bast to do. So many lies, so little time!

A bit like Pac-man this screen (but it isn't). Lots of deadly creatures patrol the 'bit in the middle', so where's Gary Davies?