1984
Arcade: Adventure
£9.95
£1.99
English
ZX Spectrum 48K
Multiple schemes

33
Dave Nicholls, Ross Holman, Roger Willis
Chris Bourne

Roger: Beginning life as some sort of gothic Noddy, the quest through Melkhior's castle is frequently interrupted by one's temporary transformation into a werewulf. which is what, ultimately... (groan)... this superior escapade is all about. In a mere on-screen 40 days and 40 nights, your canine metamorphosis will become tragically permanent and the game will be up in all possible senses. Better get moving, eh?

Splendid isometrically-projected 3D cartoon participants and hazardous, but cleverly defined, rooms demonstrate how this program leaves most of the rest in a technical Dark Age. Despite my getting somewhat chunderesque about these programming chaps who even blow their noses in machine code remaining unimaginatively fascinated by Sword'n'Sorccry plots, this remains one slice of mysticism that isn't stale.

I'll personally front up with a bottle of fizzy 'falling-over' pop for the first infinite lives POKE - so that I can actually survive for more than my current appalling 8% of the total cataclysmic content. 5/5 HIT

Dave: Ultimate shows no sign of stagnating and producing duff games - in fact, the games get better and better. Knightlore is original, playable and has superb graphics. Show it to your Atari/Commodore-owning friends and turn 'em green! 5/5 HIT

Ross: What can you say about Ultimate when it comes up with software as good as this! The graphics are second to none and the other characters in the game seem to have a life of their own. 4/5 HIT

5/5
4/5
5/5