Roger Komplex is just what it says - complex. Apparently, you can create seventy thousand million different maps if so inclined but player-generated maps, just like the standard K.O.M.P.L.E.X. one, all have seven deck levels of a diamond shape. Changing the map is just like changing one's underpants - you don't notice after you've put your trousers back on. That, pretty much, (not that there's anything pretty about Willis's underwear. Ed) sums up the game. Despite excellent scrolling 3-D action, a high yawn factor is guaranteed by crushingly similar - and uninteresting geography.
But that's not all, because location komplexity (groan) can be safely ignored. The less-cerebral amongst us just zap about blasting the monitors and wardens with lasers and collecting and dropping Target Modules in the appropriate place. Fallen safely to sleep yet? Yes, Komplex isn't really complex (double groan) at all because it's just another old dose of shootiebangs in space clothes.
Komplaining without kompassion about the kontent without kongratulating (kut it out! Ed), the programmer on graphical action excellence may seem unfair, but computer games are supposed to be fun, not works of art, and this ain't. Just like the last offering, The Great Space Race, it's better than Valium. 2/5 MISS
Dave: Will Legend ever release a good game? This one's just as boring as TGSR though the graphics are a bit better. Basically a komplete waste of time and money. 0/5 MISS
Ross: Is it me? I couldn't make head or tail of this and when I did I realised it was a waste of time. Nope, it was them! 1/5 MISS