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US Gold Ltd
Arcade: Vehicle Combat
ZX Spectrum 48K

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Rich Pelley
Chris Bourne

Hmm. Another re-release. Let's check up on the YS records to see what we made of it first time.

(Several hours later.) Ah - here it is, under T for 'The'. Who filed this lot? And oh dear. It seems as if we didn't like it much. The usual highly improbable plot for a start, right down to the captured princess and lone hero (a bit strange, seeing as it's a 2-player game). It also boasts a pretty unoriginal bog-standard 2-player vertically-scrolling-bog-standard monochrome-format screen - okay if a game is an exceptionally brilliant one, but a bit of a stupid idea if it isn't (which this one is, or isn't it you see what I mean).

You play the part of a car and ship on alternate levels (or both at the same time in simo 2-player mode). The plane can apparently drop bombs and the car can jump holes in the road (as opposed to falling into them and dying), and frequently jumps anyway when you're trying to blow something off the road, as the control is Forward and Fire. The gameplay consists of continuing forward whilst shooting things. This gets very boring as the 6 levels are all very samey, and only 2 different power-ups are available. Playing with someone else is more fun (Oo-er. Ed), but because the screen is scrolling left and right a bit (as well as forwards), this makes things a bit confusing. It's just one of those games that tried something a bit new. but failed miserably at the end of the day. I'm sorry, but all the Last Duel deserves is the Last Post.


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My gran said you shouldn't judge a book by its cover and by Jove she was right!