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Arcade: Gang beat-em-up
ZX Spectrum 48K/128K
Multiple schemes (see individual downloads)

Other Links

Robin Alway
Chris Bourne

System 3 goes Hnya!

You just can't keep a good Ninja down, especially when he's Armakuni, the chap who you helped to defeat the evil shogun in Last Ninja. It was only a temporary victory though, as Kunitoki has risen again, more powerful than ever.

Instead of the green and pleasant lands of the original, this time around the no-good Shogun has picked the towering skyscrapers and tough streets of New York to spread his wicked ways.

Our hero has to find his way through five different areas, each taking a load, until he reaches the baddies' retreat.

Knife-wielding muggers, punks and other Ninjas block progress on the journey to the evil Shogun, and even the police join in the battle! At the start, you fight with fists and feet - there are a few unarmed moves available, but careful exploration should soon lead to a weapon, which makes the whole fighting process a lot less painful. Sometimes it's worth avoiding battle altogether to preserve that all-important life force.

A puzzle element to the game consists mainly of finding objects and fitting them to obvious situations... nothing to really stretch the brain. The real problems come with the over-complicated control system which makes even simple tasks like picking up objects and leaving rooms difficult.

Last Ninja II is a curious mix between a beat-em-up and arcade adventure. Fans of the original will probably enjoy it, but rather than an improvement it's more of a scenery change.

Reviewer: Robin Alway

Atari ST, £t.b.a., Spring
Amiga, £t.b.a., Spring
Spectrum, £12.99cs, £14.99dk, Out Now
Amstrad, £12.99cs, £14.99dk, Imminent
C64/128, £12.99cs, £1x.99dk, Out Now
IBM PC, £t.b.a., Spring

Predicted Interest Curve

1 min: 60/100
1 hour: 90/100
1 day: 85/100
1 week: 70/100
1 month: 35/100
1 year: 8/100

Classy entertainment but doesn't add much to want went before.


Banner Text


Visually excellent with atmosphere graphics and detailed animation. It's a shame the difficult controls and general unplayability make this a lot less absorbing than it could be.


Like the Spectrum version, excellent graphics feature but control isn't easy.

Graphics: 7/10

Audio: 5/10

IQ Factor: 6/10

Fun Factor: 6/10

Ace Rating: 747/1000

Predicted Interest Curve

1 min: 60/100

1 hour: 90/100

1 day: 85/100

1 week: 70/100

1 month: 35/100

1 year: 8/100

Screenshot Text

Spec - this is the second location you'll enter and contains the first guard to fight. On the back wall is a block, which has to be punched out to open a trapdoor on the start screen.