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Faster Than Light
Arcade: Shoot-em-up
ZX Spectrum 48K
Multiple schemes (see individual downloads)

Other Links

Phil King
Chris Bourne

Greg Follis and Roy Carter of Tir Na Nog and Dun Darach fame (among many others), departed from their usual style in November 1986 to create the vertically-scrolling shoot-'em-up, Lightforce.

This was the first release on the FTL (Faster Than Light) label and immediately amazed Spectrum owners with its amazingly colourful graphics. Fast-moving enemies zip around the screen, over a smoothly scrolling coloured background without a hint of colour clash - the second level, Jungle Planet, is particularly impressive.

Lightforce is pure mindless violence - the only deviation from blasting enemies is destroying the ground-level control centres to gain extra lives. Multi-coloured aliens swoop down in various attack waves and must either be shot or avoided. If your strangely-shaped ship manages to battle through to the end of a level, bonus points are calculated for the number of alien waves destroyed and an extra life is given if a preset number of control centres have been eliminated.

Although it eventually proves repetitive, Lightforce is still a highly playable blast-'em-up, well worth a look at the budget price.


General Rating: