Use of Computer: 80%
Getting Started: 80%
Addictive Qualities: 88%
Value for Money: 82%
Maziacs was one of those vast mazes which began to be popular about this time (excepting the 3D types). CRASH said it had 'plenty of appeal with lots to do and good animation. Overall 82%.
This large maze/adventure game still has plenty of appealing qualities although perhaps the action seems a little on the slow side - fights become long and boring instead of exciting. Moving graphics are detailed but the maze is very uninteresting. This does seem to detract from the game although it didn't when I saw it first. In retrospect the game doesn't seem to be very colourful now. Key reactions are slow. Unaddictive and boring.
Maziacs stands up now because with the exception of Chuckman (I'm sure Chuckman borrowed the graphics) there hasn't been another game quite like Maziacs. Everything is large and bright, if somewhat unimaginatively coloured, and the animation we raved about then, still looks amusing and good today. For its original and playability, I would still stick with the review even if a few of the ratings may have paled a little in comparison with later games.
(Matthew) I would agree with the use of computer rating (80%) because the keys are not very responsive. I would also drop playability (84%) and addictive qualities (88%) - say down to the higher seventies.
(Lloyd) That seems fair - I know the use of computer was rated high because this was among the first games to have user-definable keys, but it's true that responsiveness to input has been improved a lot since.