1988
Arcade: Platform
£7.99
English
ZX Spectrum 48K
Multiple schemes (see individual downloads)

96,97
Tony Dillon
Chris Bourne

Not all of us are overjoyed at the idea of a Mickey Mouse game. For some of us the whole thing is just too cutesy. But Mickey is now starring in a game of his own, and I, despite being chief member of the Mickey Mouse Haters Society, have been given the task of reviewing it. So, here goes. First the plot.

It's a bit twee, but I guess Disney would turn in his cryogenic chamber if Mickey had actually been found doing serious killing. Here goes, are you sitting comfortably? As you might remember, Mickey lives in Disneyland. Unfortunately, a nasty band of ogres have invaded Disneyland (Tourists?) and it's up to Mickey to save his hometown. OK I wasn't enthralled at first but wait...

You play Mickey (so no swearing) and you have to climb a tower using various ladders and platforms. Most of the platforms contain large holes, if Mickey falls through, he tumbles down a few levels, which means he has to climb all the way up again. This makes Mickey very depressed. It's not just a matter of going up and up, though. As you can see from the assorted screens, Mickey is not the only sprite in the tower. Ghosts roam the various platforms (pretty wimpy) but so do giant ogres (more ooerish). To fight them you have to shoot them with, get this, a water pistol. Ogres find this considerably more threatening than you and I seemingly. The large ogres, though, take something a little stronger. What you say, a Kalishnikov, acid in the water pistol? No a little hammer, which, when activated, the mouse uses to hit himself very hard in the face (Is this right? G.T.) And they call me headbanger. I don't know...

On each platform there are doors which lead into the various subgames - there are 5 in all. Graphically, I should stress, the game is very good. The sprites are clear, well animated and amazingly like the original.

The screen scrolls very smoothly and the display is well laid out. The subgames, though nicely presented, are essentially pretty simple and anyway I always think subgames are an excuse for not having a good idea. Good for younger kids perhaps.

The sound I must say is a-p-p-a-l-l-i-n-g. Generally dull and twee, it is also simple and, horror of horrors, it actually plays the death march when you die! This hasn't happened in a computer game since 1948 and is very unwelcome. Sound and maybe simplicity aside (sophisticated kids) this is a pretty strong game with very high quality graphics - Gremlin has tried hard on this one.

Label: Gremlin
Author: Gary Priest
Price: £7.99 cassette, £12.99 disc
Memory: 48K/128K
Joystick: various
Reviewer: Tony Dillon

Good game that could have been naff. I still can't stand Mickey Mouse though.

83%
35%
75%
70%
78%

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THE SUBGAMES

THE DONKEY KONG ROOM: Stop the bottles dripping by hammering in the corks and beat up the big ogre as soon as his door opens.

THE UPSIDE DOWN SPACE INVADERS ROOM: Run along the revolving platform and drop hammers to destroy all the bubbles.

THE TAP AND PLATFORM ROOM: Turn off the taps by jumping from platform to platform.

THE PAC MAN ROOM: More of a maze exploration game than a Pac man game as you try to find wood and nails, plus the exit of course.

THE OGRE KING: Avoid his fireballs and hit him with your water pistol. Hit him enough times to destroy him and you've won the game.