Roger: With a name like a make of German articulated lorry, a chap could almost hope for a new set of platform imagery but it's not to be found here. Sorcery is something we appear to be stuck with. At least this reel of software mystics is competently assembled.
The plot consists of negotiating our wizard-clone hero through thirty scrolling levels of the 'Rising Sun Temple', searching chests and scrabbling through interesting piles of garbage like a folkloric tinker. Spell-casting and fight options are available for defence and advancement as the quest for Fraugy The Fierce continues up, down and across a magical minefield of behaviourally unsporting geography. Traps and nasty surprises abound, whilst witty graphical images portray temporary concussion or funerals faster than the Co-op's cheapest, upon loss of life. Originality is not one of the Magus's strongest character traits but it kept me out of the pub - for a while at least. 3/5 HIT
Ross: There's more sense of adventure than usual in this arcade/adventure, but there's little else to recommend it. And why spoil it with the unpredictable magic squares and the random generation of the playing area? Mighty it's not! 2/5 MISS
Dave: Wot, no joystick option? It's not exactly magic, but the randomly designed playing area makes it much more of a challenge, so even ace arcaders should take some time to crack it. 2/5 HIT