Jon Dyte, Nick
1983
Arcade: Shoot-em-up
£6.95
English
ZX Spectrum 48K
None

10 (Supplement)
Chris Bourne

MOSQUITO-LIKE aliens swirl above your armoured car as you bounce your way across the pitted surface of some distant moon. Armour-piercing missiles home-in from the sides and all you can do is to keep firing and drive with the utmost care in Moon Buggy for any Spectrum. The game will be familiar to high-scoring arcade aces as a tough variant of the shoot-'em-up space games.

The buggy is meant to be a slow tracked vehicle fitted with gizmos which will hurl the machine into the air, enabling it to avoid the craters and cracks. If the tank falls into a hole the wheels will fall off and you have lost one of your five lives. For protection the buggy fires shots up and sideways. The aliens become progressively smarter and there are 16 types to contend with on eight screens.

The sprite graphics are smooth, well-designed, with brilliant colours. Action is fast and edgy, timing being very important once the player attempts to drive away.

It makes sense to find a wide, flat place to stop and fight it out, risking driving only when there are few aliens remaining.

A good score can be run up in that way, whereas travelling is extremely difficult and hazardous. The cassette instructions are clear but the trouble is they are incorrect. To load you must LOAD""CODE and that all-important instruction has been bungled on the insert. That is a pity, as Moon Buggy is an exciting game, though the format remains fundamentally the same throughout. If you are an arcade freak you will enjoy the Visions program even if you curse because of falling into too many craters.

Memory: Any Spectrum
Price: £6.95
Joystick: Kempston

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