CHARLEMAGNE Fotheringham-Grunes is back again in a souped-up 128 version of Nodes of Yesod. Charlie gets sent to the moon to terminate the emission of signals from a large monolith of alien origin which... are you really reading all this?
What you get is a slick, fast Underwurlde lookalike with Charlie somersaulting gaily around lunar caverns, tracking down the eight alchiems which are the key to halting the monolithic transmissions.
The graphics are clear and detailed, with a fine variety of monsters, some of which are deadlier than others. Nastier creatures include a mysterious red spaceman who eats your alchiems, and shimmering creatures which cause you to lose energy.
The sound effects are extremely good. The initial music is faintly reminiscent of an old Watch with Mother theme tune, but the music in the game is rather more atmospheric. Speech has also been attempted with varying results, but Charlie's cries for help are surprisingly audible, even if they sound like Kermit with a frog in his throat.
Nodes of Yesod should take you a long time to complete. It looks good, sounds good, and has enough quirks and surprises to keep your interest for quite a while.
An enjoyable game and no disgrace to the 128. However, other than the addition of music and speech, Nodes of Yesod remains the same as the 48K version.
Programmers: The Odin team
Joystick: Kempston. Sinclair, cursor