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Simon Morris
1986
Arcade: Action
£1.99
English
ZX Spectrum 48K
None

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39
Graham Taylor
Chris Bourne

Oblivion is well, pretty bad. Actually Oblivion looks like the sort of game software houses use as the 'demo' for easy-to-use games creator programs (that don't sell).

It's probably distantly related to some of Jeff Minter's ideas but really is as thrilling as a lecture on flower arrangement.

The front end of the game is misleadingly neat, big graphics for the joystick and keyboard select options - currently toggled choice waggles. Pretty slick you think. But no.

You are an Ostrich. Pretty macho eh? You have to walk or run across dozens and dozens an dozzzzennnnnssss of screens.

Each screen with a small troup of tiny non-animated sprites (well they sometimes bounce up and down a bit. Sometimes your bird jumps over them, sometimes you shoot at them.

On and on I passed through many levels, retired from the profession, bought a cottage had grandchildren and died and still it went on.

Forty different levels and not a one less than completely dull.

I know it's budget but honestly I'd rather go to Billingham.

Label: Alpha Omega
Author: Simon Morris
Price: £1.99
Joystick: various
Memory: 48K/128K
Reviewer: Graham Taylor

*

Screen after screen of terminally dull action. A quite exceptionally tedious game. Bound for oblivion on a fast train.

1/5