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CRL Group PLC
Paul Simmons
1983
Arcade: Platform
£5.95
English
ZX Spectrum 48K
None

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106
Chris Passey, Matthew Uffindell
Chris Bourne

This game gives a wide choice of keys and joystick options. It is a slight variation on the original 'Panic' with you having to open doors and get up to the top of a skyscraper. The graphics are excellent, the best of the bunch in fact. But the game lacked playability, and it is certainly the hardest game of the lot. Hardness it not a bad thing, but I really found it difficult to get anywhere. A sort of strategy is required before 'opening' a door. The oxygen feature is also included. A reasonable game that would be far better if it were just a little easier.
CP

Pandemoia is quite unlike all other 'Panic' games due to all the features which have been added. For instance, the entire game takes place in the CRL skyscraper, object being to get to the top and destroy the alien HQ. Some of the ladders, which connect five platform levels, have doors placed above them. Opening one reveals a hungry looking monster. Several different screens adds variety to the game. Your characteristic man moves and digs very well and he is controlled by a responsive, well laid out keyboard. The monsters are also drawn very nicely with three or more different types on screen at once - luck has it that they are not too intelligent. The ladders are large and easy to move up or down. Colour and sound has been put to good use. Overall the best 'Panic' here where forward thinking is essential and this game should take some time to master.
MU

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