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John F. Cain
Arcade: Shoot-em-up
ZX Spectrum 16K

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10 (Supplement)
Chris Bourne

A NUMBER of computer games are firmly grounded on the pleasures of zapping anything which moves and as long as the enemy is represented as Martians or monsters, nobody minds too much. Paratroopers, however, makes no attempt to disguise its warlike theme.

The object is to prevent a swarm of paratroopers landing by firing your anti-aircraft gun at the helicopters from which they jump or at the paratroopers.

If you allow three paratroopers to land either side of you, a tank will appear and blow you to smithereens.

The graphics and explosive effects of Paratroopers are extremely effective but so much realism can be regarded as a disadvantage. The storyline also lacks variety, so that however much you like lining up things in your sights and firing - shooting at paratroopers becomes monotonous in the long run. Produced by Rabbit Software, Middlesex.

Memory: 48K
Price: £5.99
Joystick: Protek