Mikro-Gen Ltd
Chris Hinsley
1984
Arcade: Platform
£6.95
Multiple languages (see individual downloads)
ZX Spectrum 48K
Multiple schemes (see individual downloads)

108
Ben Stone, Robin Candy
Chris Bourne

Use of Computer: 92%
Graphics: 89%
Playability: 86%
Getting Started: 83%
Addictive Qualities: 88%
Value for Money: 91%
Overall: 88%

Automania heralded the coming of WALLY WEEK and of the HYPER load. Basically the aim of the game was to collect the pieces of the various cars and put them together. The problem with this was that your a WALLY so nothing is simple even the BP cans have turned against him and Wally must beware of the malevolent tyres. The game is played over two screens, one screen where you get the various parts of the car and the other where you assemble it all. As more and more cars are assembled the first screen gets increasingly difficult. There are ten cars to be built the first a 2CV and the last being a Rolls Royce.

Automania is a straightforward platform game, which even by today's standards is pretty good. The graphics have never really been bettered by any other platform game, they are big and clear, though there are a couple of attribute problems. The sound was pretty good with a continuous tune throughout the whole of the game. Probably one of the best features of the game were the credits that rolled up the screen at the beginning of the game. Automania is still one of the best platform games around and worth buying.
RC

Automania still outshines many of today's software. Its graphics are well animated and there are few attribute problems, which still corrupt many new games. I think it's a little less playable and addictive than it was eight months ago. Nobody has, as yet, tried to copy the idea behind Automania and if they do they will have to try very hard to better it. If you want a good game to start off your software collection BUY Automania.
BS

(Rob) The ratings for Automania still stand really, in fact it may have been a bit underrated.

(Ben) I wouldn't argue much with the ratings perhaps 2% off playability and addictive qualities, and I'd knock a couple of % off the value as well.