Micromania
1985
Arcade: Maze
£6.95
English
ZX Spectrum 48K
None

50
Dave Nicholls, Ross Holman, Roger Willis
Chris Bourne

Ross: This latest offering from Micromania is a classic arcade adventure that we're now so familiar with on the Spectrum. It's set on the SS Future, a large space ship composed of 256 rooms and spread over 5 decks. You're entrusted with the task of destroying this vessel but why is never satisfactorily explained. Still, I'm sure there's a jolly good reason for it, even if it's only for a bit of interstellar vandalism. To bring off the big bank, you have to collect the eight destruct codes which are scattered all over the ship and take them to the destruct activation control.

Just to make sure things don't all go your way, the SS Future is protected by a selection of nasties that materialise out of the floor and home straight in on you. Luckily, you can blast them back to their constituent atoms with your laser. You'll also find scattered around the ship energisers that make you unstoppable for a few seconds.

I can't say that this is the most original idea for a game but it's done well and it does have very colourful graphics. It is, however, the first game to feature a jet powered C5 which can be used to glide around the ship - it's the only way to travel! 4/5 HIT

Roger: Beam me up, Speccy, and plug in the joystick. It looks like the Self Destruct System is gonna get me before liver cirrhosis sets in... 3/5 HIT

Dave: Why didn't they sub-title this 'Sabre Wulf in Space'? Still, if you like running around in mazes and collecting things, then you won't be disappointed. 2/5 HIT

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