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Arcade: Platform
ZX Spectrum 48K/128K
Multiple schemes (see individual downloads)

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Andy Smith
Chris Bourne

Athena again? Imagine!

Having escaped the clutches of the Dark Overlord, Athena once more plays lead sprite in this sequel to Imagine's game of the same name. Again it's a licensed coin-op conversion which sees the player controlling Athena as she battles through six levels of scrolling platform shoot-em-up.

Armed with a front-firing gun and four bombs that float around her, Athena must make it to the end of each level's 30 screens that continually scroll from right to left. The levels are infested with demons, contact with whom costs Athena one of her four lives.

At the base of the screen is displayed an energy bar and red icons showing how many bombs she has left. The energy bar relates to the strength of the bombs and at various places throughout the levels extra bombs and energy can be gained by destroying large bricks. These bricks also hide some unpleasant icons that drain energy on contact, so you have to be careful to avoid these. Make it to the end of the level and you'll find a building guarded by a monster that has to be destroyed by a combination of bombs and laser fire - if you lose a life, you also lose any bombs and energy you picked up on the way, making life difficult if you happen to come up against the monster with only your laser.

Psycho Soldier may have been an addictive and playable coin-op, but as a computer game it soon becomes tedious and boring to play.

Reviewer: Andy Smith

C64/128, £8.95cs, £12.95dk, Imminent
Ams, £9.99cs, £14.99dk, Imminent
Spec, 48k, £7.95cs, Out Now
Spec +3, £14.95dk, Imminent

Predicted Interest Curve

1 min: 60/100
1 hour: 70/100
1 day: 30/100
1 week: 10/100
1 month: 0/100
1 year: 0/100


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This 128K program (multi-load in 48K mode) has well-animated colourful graphics but these cannot gloss over the tediousness of the game. It's no fun to play and has few if any addictive qualities The frequent death problem that marred Athena has been solved, true, but only by creating a game with minimum action.