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Beyond Software
1984
Tactical Combat
£7.95
Multiple languages (see individual downloads)
ZX Spectrum 48K
None

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50
Ben Stone, Robin Candy
Chris Bourne

Use of Computer: 85%
Graphics: 93%
Playability: 88%
Getting Started: 98%
Addictive Qualities: 91%
Value for Money: 88%
Overall: 91%

Psytron was Beyond's first hit for the Spectrum, after a less than auspicious start with Space Station Zebra (reviewed issue 4). It was hailed by Beyond as 'A program which makes other programmers gasp' this may have not been so (ask Simon Brattel from Design Design) but all who laid eyes upon it thought it was great. Except maybe a couple of conned reviewers who have been dying to get their own back.

As a result of reading the CRASH review (which I had no part in writing) I promptly went out and bought the damned thing. As soon as I opened the huge box I wished I hadn't, a twenty page booklet lay there waiting to be read and understood. On playing Psytron for the first time I found it slow and a bit monotonous. 8 months later my view of the game hasn't really changed. More a case of nice graphics shame about the game.
BS

I remember buying this game and thinking it looked terrific, but on loading the game and playing it for a few goes I found it totally and utterly boring. True the graphics were brill, but graphics maketh not a game. Sound was used well and the speed with which the 10 panoramic views appeared was marvellous but I couldn't help feeling that there was something missing, maybe it was the fact that the game started off pretty boring and it took quite a while to work up to the more exciting levels. Overall I thought Psytron was pretty looking but there wasn't enough action going on straight away.
RC

(Ben) I wouldn't change the 'Use of computer' rating or the 'Graphics' rating. But as for 'Playability' I would knock that down to about 75-ish as it got very monotonous after level 2. 'Getting started' would be altered to about 70 because the booklet takes some getting into and you have to play each level 5 times before you can progress to the next. 'Addictive qualities' wouldn't really be altered much only about 3 to 4 per cent knocked off and the 'Value for money' rating would be somewhere around the 75 mark.

(Rob) Most of the ratings still stand but I would certainly alter the 'Playability' to about 68 and the 'Addictive qualities' right down to about 57 otherwise the rest are okay.