Use of Computer: 78%
Getting Started: 80%
Addictive Qualities: 85%
Value for Money: 87%
Push Off was among the first releases from the newly formed Software Protects, formed by Alan Manton after leaving Imagine, and the second Pengo type game from the Spectrum.
With many of these types of game on the market now, Push Off has stood the test of time and I still thing that it's highly playable. Content in Pengo games is never very good, this is one of the better versions. The addictive qualities have worn off as there are many more content-high games available (in a general sense). The graphics are good but with none of the latest great animation.
Pengo games were never my strength, so Push Off always a favourite because of its little frills. The bells to be rung (making the bugs dizzy so you can run them over) seemed a better answer than the electrified walls, and the fact that you can create blocks as well as destroy them made the game easier to control. Perhaps that indicates an arcade playing weakness, but I liked Push Off. Its graphics stand up well, bright and exceptionally smooth. The control keys were a bit awkward and, of course, they still are!
(Matthew) I would drop the playability (90%) and the addictive qualities (85%) down to about 70% now, otherwise I would think the review still stands.
(Lloyd) I would drop use of computer (78%) and playability if reviewing it today. The addictive qualities are a little over the top as well.
Fresh, attractive graphics make Push Off a still playable game.