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1986
Arcade: Action
£8.95
English
ZX Spectrum 48K
None

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85
Will Brooker
Chris Bourne

94% Issue 29

As Klepto, a psychotic young droid with a penchant for taking things apart, you have been volunteered to get the mutant droids out of Quazatron, a multilevelled underground citadel of ramps and lifts.

Klepto starts with a measly pulse laser but can collect extra weaponry by ramming other droids and entering a grapple sequence - really a subgame.

A test of strategy and reflexes decides who wins the grappling duel. If you successfully grapple another droid you can take any available weapons; if you lose, the consequences are usually fatal. As you upgrade your weapons you can take on ever more powerful opponents, till you become the top dog - and then it's time to move on to the next citadel.

'Quazatron is a true masterpiece,' said CRASH at the time, and the comment is still valid. Apart from the rather jerky scrolling everything is faultless: the graphics, the music, the FX and the gameplay. Quazatron is a successful fusion of strategy and arcade and deserves all the recognition it's had.
81%

81%

Screenshot Text

Successful fusion: there are strategy and arcade elements to grapple with in Quazatron.